using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ns
{
    ///<summary>
    ///
    ///</summary>
    public class childplay : MonoBehaviour
    {
        private void Start()
        {
            transform.DORotate(new Vector3(0, 360, 0), 4f, RotateMode.FastBeyond360).SetEase(Ease.InQuad).SetLoops(-1, LoopType.Incremental);
        }
    }
}
